![]() After we’ll be going over a few NLA Editor techniques that can be used with or without Auto Rig Pro. ![]() The first half of this article will be an Blender Auto Rig Pro tutorial, where we’ll go over how the nifty addon can not only quickly create an elaborate rig for your mesh, but also let you use this rig with your motion capture data. Simpler modifications are relatively easy to manage, but some situations will call for hand animating certain elements on top of a mocap clip. Using motion capture presents a few limitations, however, and one deal-breaking caveat (especially when working with premade animation) is that there will probably be certain parts of the animation that you’d like to adjust. When I try to export the animation is doesnt have any skin textures. ![]() I have then downloaded some FBX file 'with skin'. It’s 40 dollars well spent in my opinion, and can really save some headache if you’re looking to make animated shorts. Using Mixamo, exporting FBX TO blender but cant export textures / skin duplicate I have exported an OBJ from Blender and used mixamo. If you’ve been making use of Mixamo animations or other motion capture to create your character animations in Blender, you probably plan to or have already explored the possibilities of non-linear editing to combine your clips to form a sequence for your scene. Blender Motion Capture using Mixamo, Auto-Rig Pro and Blender NLA editor Installation You can get the Autorig Pro addon from Blender Market, and I should point out that we’ll be working with the paid version. Refining Motion Capture with Mixamo and Blender AutoRig Pro
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